Public Member Functions | |
TNodeSimulation (SVTK_ViewWindow *theViewWindow) | |
void | SetPosition (float x, float y, float z) |
void | SetVisibility (bool theVisibility) |
~TNodeSimulation () | |
Private Attributes | |
SVTK_ViewWindow * | myViewWindow |
SALOME_Actor * | myPreviewActor |
vtkDataSetMapper * | myMapper |
vtkPoints * | myPoints |
SMESH::TNodeSimulation::TNodeSimulation | ( | SVTK_ViewWindow * | theViewWindow | ) |
References SMESH::GetColor(), SMESH::GetFloat(), myMapper, myPoints, myPreviewActor, and myViewWindow.
SMESH::TNodeSimulation::~TNodeSimulation | ( | ) |
References myMapper, myPoints, myPreviewActor, and myViewWindow.
void SMESH::TNodeSimulation::SetPosition | ( | float | x, |
float | y, | ||
float | z | ||
) |
References myPoints, and SetVisibility().
Referenced by SMESHGUI_NodesDlg::SelectionIntoArgument(), and SMESHGUI_NodesDlg::ValueChangedInSpinBox().
void SMESH::TNodeSimulation::SetVisibility | ( | bool | theVisibility | ) |
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private |
Referenced by TNodeSimulation(), and ~TNodeSimulation().
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private |
Referenced by SetPosition(), TNodeSimulation(), and ~TNodeSimulation().
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private |
Referenced by SetVisibility(), TNodeSimulation(), and ~TNodeSimulation().
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private |
Referenced by TNodeSimulation(), and ~TNodeSimulation().