Version: 8.3.0
SMESHGUI_MakeNodeAtPointOp Class Reference

Operation to make a mesh pass through a point. More...

#include <SMESHGUI_MakeNodeAtPointDlg.h>

Inheritance diagram for SMESHGUI_MakeNodeAtPointOp:

Public Types

typedef QList< intIdList
 

Public Member Functions

 SMESHGUI_MakeNodeAtPointOp ()
 Constructor. More...
 
virtual ~SMESHGUI_MakeNodeAtPointOp ()
 Destructor. More...
 
virtual LightApp_Dialogdlg () const
 Gets dialog of this operation. More...
 

Static Public Member Functions

static void extractIds (const QStringList &, IdList &, const QChar)
 

Protected Types

enum  EntityType { Object, MeshNode, MeshElement }
 

Protected Slots

virtual bool onApply ()
 perform it's intention action: move or create a node More...
 
virtual void onActivateObject (int)
 Installs filter corresponding to certain object selection widget. More...
 
virtual void onDeactivateObject (int)
 Removes filter corresponding to certain object selection widget. More...
 
virtual void onSelectionChanged (int)
 Empty default implementation. More...
 
virtual void onTextChanged (int, const QStringList &)
 Default implementation allowing user to edit selected ids "by hands". More...
 
virtual void onOk ()
 
virtual void onCancel ()
 
void onHelp ()
 

Protected Member Functions

virtual void startOperation ()
 This enumeration is used in typeById method to distinguish objects, mesh nodes and mesh elements, because node end element ids may overlap. More...
 
virtual void stopOperation ()
 Stops operation. More...
 
virtual void activateSelection ()
 Activate Node selection. More...
 
bool isValid (QString &)
 Check selected node id validity. More...
 
void extractIds (const QStringList &, IdList &) const
 Find in QStringList correct node or element ids representation and append integer(id) to IdList. More...
 
virtual void commitOperation ()
 
virtual void abortOperation ()
 
virtual void selectionDone ()
 
virtual void initDialog ()
 sets the dialog widgets to state just after operation start More...
 
virtual SUIT_SelectionFiltercreateFilter (const int) const
 Creates filter being used when certain object selection widget is active If no filter must be used, then function must return 0 if id is negative, then function must return filter for common using independently of active widget. More...
 
void removeCustomFilters ()
 Remove only filters set by this operation (they are in map myFilters ) More...
 
Selection_Mode selectionMode () const
 Return what selection mode is set in VTK viewer. More...
 
void setSelectionMode (const Selection_Mode)
 Set selection mode in VTK viewer. More...
 
void highlight (const Handle(SALOME_InteractiveObject)&, const bool, const bool=true)
 Hilight object in VTK viewer. More...
 
void addOrRemoveIndex (const Handle(SALOME_InteractiveObject)&, const TColStd_MapOfInteger &, const bool isModeShift)
 Select some nodes or elements in VTK. More...
 
SVTK_ViewWindow * viewWindow () const
 
SVTK_Selector * selector () const
 
virtual void selected (QStringList &, SMESHGUI_Dialog::TypesList &, QStringList &) const
 Get names, types and ids of selected objects. More...
 
virtual int typeById (const QString &, const EntityType) const
 Find type by id. More...
 
virtual QChar idChar () const
 Char using to divide <entry> and <id> in string id representation. By default, '#'. More...
 
void selectedIds (const int, IdList &) const
 Try to find in certain object selection widget selected node or element ids and return it. More...
 
SMESH::SMESH_Mesh_var mesh () const
 Return selected mesh if selection mode isn't ActorSelection and only one object is selected. More...
 
SMESH_Actoractor () const
 Return actor according to selected mesh if selection mode isn't ActorSelection. More...
 
virtual bool isReadyToStart () const
 
virtual void setIsApplyAndClose (const bool theFlag)
 
virtual bool isApplyAndClose () const
 
virtual void setDialogActive (const bool)
 Set according dialog active or inactive. More...
 
SMESHGUIgetSMESHGUI () const
 
bool isStudyLocked (const bool=true) const
 Verifies whether study of operation is locked. More...
 
 _PTR (Study) studyDS() const
 
virtual bool isValid (SUIT_Operation *) const
 Verifies whether given operator is valid for this one. More...
 

Protected Attributes

QString myHelpFileName
 
bool myIsApplyAndClose
 

Private Slots

void onSelectionDone ()
 SLOT called when selection changed. More...
 
void redisplayPreview ()
 update preview More...
 
void onTextChange (const QString &)
 SLOT called when the node id is manually changed. More...
 
void onUpdateDestination ()
 
void onDestCoordChanged ()
 
void onOpenView ()
 SLOT called when the viewer opened. More...
 
void onCloseView ()
 SLOT called when the viewer closed. More...
 

Private Member Functions

int GetConstructorId ()
 

Private Attributes

SMESHGUI_MakeNodeAtPointDlgmyDlg
 
SUIT_SelectionFiltermyFilter
 
int myMeshOldDisplayMode
 
SMESHGUImySMESHGUI
 
SMESHGUI_MeshEditPreviewmySimulation
 
SMESH_ActormyMeshActor
 
bool myNoPreview
 
bool myUpdateDestination
 
bool myDestCoordChanged
 

Detailed Description

Operation to make a mesh pass through a point.

Member Typedef Documentation

typedef QList<int> SMESHGUI_SelectionOp::IdList
inherited

Member Enumeration Documentation

enum SMESHGUI_SelectionOp::EntityType
protectedinherited
Enumerator
Object 
MeshNode 
MeshElement 

Constructor & Destructor Documentation

SMESHGUI_MakeNodeAtPointOp::~SMESHGUI_MakeNodeAtPointOp ( )
virtual

Destructor.

References myDlg, myFilter, and mySimulation.

Member Function Documentation

void SMESHGUI_SelectionOp::abortOperation ( )
protectedvirtualinherited
void SMESHGUI_MakeNodeAtPointOp::activateSelection ( )
protectedvirtual
SMESH_Actor * SMESHGUI_SelectionOp::actor ( ) const
protectedinherited
void SMESHGUI_SelectionOp::addOrRemoveIndex ( const Handle(SALOME_InteractiveObject)&  obj,
const TColStd_MapOfInteger &  indices,
const bool  isModeShift 
)
protectedinherited
SUIT_SelectionFilter * SMESHGUI_SelectionOp::createFilter ( const int  ) const
protectedvirtualinherited

Creates filter being used when certain object selection widget is active If no filter must be used, then function must return 0 if id is negative, then function must return filter for common using independently of active widget.

Reimplemented in SMESHGUI_Make2DFrom3DOp, SMESHGUI_Add0DElemsOnAllNodesOp, SMESHGUI_MeshOp, SMESHGUI_SplitBiQuadOp, SMESHGUI_ConvToQuadOp, SMESHGUI_GroupOnShapeOp, and SMESHGUI_ReorientFacesOp.

Referenced by SMESHGUI_SelectionOp::onActivateObject().

LightApp_Dialog * SMESHGUI_MakeNodeAtPointOp::dlg ( ) const
virtual

Gets dialog of this operation.

Return values
LightApp_Dialog*- pointer to dialog of this operation

References myDlg.

Referenced by onApply().

void SMESHGUI_SelectionOp::extractIds ( const QStringList &  ids,
IdList list,
const QChar  idchar 
)
staticinherited
void SMESHGUI_SelectionOp::extractIds ( const QStringList &  ids,
IdList list 
) const
protectedinherited

Find in QStringList correct node or element ids representation and append integer(id) to IdList.

References SMESHGUI_SelectionOp::extractIds(), and SMESHGUI_SelectionOp::idChar().

int SMESHGUI_MakeNodeAtPointOp::GetConstructorId ( )
private
void SMESHGUI_SelectionOp::highlight ( const Handle(SALOME_InteractiveObject)&  obj,
const bool  hilight,
const bool  immediately = true 
)
protectedinherited
QChar SMESHGUI_SelectionOp::idChar ( ) const
protectedvirtualinherited

Char using to divide <entry> and <id> in string id representation. By default, '#'.

Referenced by SMESHGUI_SelectionOp::extractIds(), SMESHGUI_SelectionOp::selected(), and SMESHGUI_SelectionOp::typeById().

void SMESHGUI_SelectionOp::initDialog ( )
protectedvirtualinherited

sets the dialog widgets to state just after operation start

Reimplemented from SMESHGUI_Operation.

bool SMESHGUI_Operation::isApplyAndClose ( ) const
protectedvirtualinherited
bool SMESHGUI_Operation::isReadyToStart ( ) const
protectedvirtualinherited
bool SMESHGUI_Operation::isStudyLocked ( const bool  theMess = true) const
protectedinherited

Verifies whether study of operation is locked.

Parameters
theMess- specifies whether message box must be shown if study is locked
Returns
State of study.

Verifies whether study of operation is locked. If second parameter is TRUE and study is locked when corresponding message box appears

References SMESHGUI::desktop(), and studyDS().

Referenced by SMESHGUI_Operation::isReadyToStart(), SMESHGUI_GroupOnShapeOp::onApply(), SMESHGUI_ReorientFacesOp::onApply(), onApply(), SMESHGUI_MeshOp::onApply(), and SMESHGUI_Make2DFrom3DOp::onApply().

bool SMESHGUI_Operation::isValid ( SUIT_Operation *  theOtherOp) const
protectedvirtualinherited

Verifies whether given operator is valid for this one.

Parameters
theOtherOp- other operation
Returns
Returns TRUE if the given operator is valid for this one, FALSE otherwise

Virtual method redefined from base class verifies whether given operator is valid for this one (i.e. can be started "above" this operator). In current implementation method returns false if theOtherOp operation is not intended for deleting objects or mesh elements.

Reimplemented in SMESHGUI_BaseComputeOp, and SMESHGUI_MeshOp.

Referenced by SMESHGUI_MeshOp::isValid().

void SMESHGUI_Operation::onCancel ( )
protectedvirtualslotinherited
void SMESHGUI_MakeNodeAtPointOp::onCloseView ( )
privateslot

SLOT called when the viewer closed.

References mySimulation.

Referenced by startOperation(), and stopOperation().

void SMESHGUI_SelectionOp::onDeactivateObject ( int  id)
protectedvirtualslotinherited

Removes filter corresponding to certain object selection widget.

References SMESHGUI_SelectionOp::removeCustomFilters().

Referenced by SMESHGUI_SelectionOp::startOperation().

void SMESHGUI_MakeNodeAtPointOp::onDestCoordChanged ( )
privateslot
void SMESHGUI_Operation::onHelp ( )
protectedslotinherited
void SMESHGUI_Operation::onOk ( )
protectedvirtualslotinherited
void SMESHGUI_MakeNodeAtPointOp::onOpenView ( )
privateslot
void SMESHGUI_SelectionOp::onSelectionChanged ( int  )
protectedvirtualslotinherited

Empty default implementation.

In successors it may be used for more advanced selection checking. This slot is connected to signal when the selection changed in some object selection widget

Referenced by SMESHGUI_SelectionOp::startOperation().

void SMESHGUI_MakeNodeAtPointOp::onTextChange ( const QString &  theText)
privateslot
void SMESHGUI_SelectionOp::onTextChanged ( int  ,
const QStringList &  list 
)
protectedvirtualslotinherited

Default implementation allowing user to edit selected ids "by hands".

In order to run default mechanism, you must set for some object selection widget the "name indication" to "ListOfNames", "read only" state to false and connect the dialog's signal "objectChanged" to this slot Warning: this mechanism can process only integer ids, NOT MESH OR GROUP NAMES!!!

References SMESHGUI_SelectionOp::actor(), SMESHGUI_SelectionOp::extractIds(), SMDS_Mesh::FindElement(), SMDS_Mesh::FindNode(), SMESH_Actor::GetObject(), SMESHGUI_SelectionOp::highlight(), SMESHGUI_SelectionOp::selected(), SMESHGUI_SelectionOp::selectionMode(), and SMESHGUI_SelectionOp::selector().

Referenced by SMESHGUI_Add0DElemsOnAllNodesOp::onTextChanged().

void SMESHGUI_MakeNodeAtPointOp::onUpdateDestination ( )
privateslot
void SMESHGUI_SelectionOp::selectedIds ( const int  id,
IdList list 
) const
protectedinherited

Try to find in certain object selection widget selected node or element ids and return it.

References SMESHGUI_SelectionOp::extractIds().

void SMESHGUI_Operation::setDialogActive ( const bool  active)
protectedvirtualinherited

Set according dialog active or inactive.

References MESHCUT::d, and SMESHGUI_Dialog::setContentActive().

void SMESHGUI_Operation::setIsApplyAndClose ( const bool  theFlag)
protectedvirtualinherited
void SMESHGUI_MakeNodeAtPointOp::stopOperation ( )
protectedvirtual
int SMESHGUI_SelectionOp::typeById ( const QString &  str,
const EntityType  objtype 
) const
protectedvirtualinherited

Field Documentation

bool SMESHGUI_MakeNodeAtPointOp::myDestCoordChanged
private
bool SMESHGUI_Operation::myIsApplyAndClose
protectedinherited
SMESH_Actor* SMESHGUI_MakeNodeAtPointOp::myMeshActor
private
int SMESHGUI_MakeNodeAtPointOp::myMeshOldDisplayMode
private
bool SMESHGUI_MakeNodeAtPointOp::myNoPreview
private
SMESHGUI* SMESHGUI_MakeNodeAtPointOp::mySMESHGUI
private
bool SMESHGUI_MakeNodeAtPointOp::myUpdateDestination
private