#include "SMESH_Object.h"
#include <map>
#include <QColor>
Go to the source code of this file.
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double | SMESH::GetFloat (const QString &theValue, double theDefault) |
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double | SMESH::GetFloat (const QString &theValue, const QString &theSection, double theDefault) |
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QColor | SMESH::GetColor (const QString &theSect, const QString &theName, const QColor &def) |
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void | SMESH::GetColor (const QString &theSect, const QString &theName, int &r, int &g, int &b, const QColor &def) |
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void | SMESH::GetColor (const QString &theSect, const QString &theName, double &r, double &g, double &b, const QColor &def) |
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void | SMESH::GetColor (const QString &theSect, const QString &theName, QColor &color, int &delta, QString def) |
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std::map< SMDSAbs_ElementType,
int > | SMESH::GetEntitiesFromObject (SMESH_VisualObj *theObject) |
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void | SMESH::WriteUnstructuredGrid (vtkUnstructuredGrid *theGrid, const char *theFileName) |
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void | SMESH::ProcessIn2DViewers (SMESH_Actor *theActor, Viewer2dActionType aType) |
| Get histogram from the input actor Repaint/Remove the histogram in/from each opened Plot2D Viewer. More...
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