#include "SMESH_ActorDef.h"
#include "SMDS_UnstructuredGrid.hxx"
#include "SMESH_ActorUtils.h"
#include "SMESH_CellLabelActor.h"
#include "SMESH_ControlsDef.hxx"
#include "SMESH_DeviceActor.h"
#include "SMESH_NodeLabelActor.h"
#include "SMESH_ObjectDef.h"
#include "SMESH_SVTKActor.h"
#include "SMESH_ScalarBarActor.h"
#include <Qtx.h>
#include <SALOME_InteractiveObject.hxx>
#include <SUIT_ResourceMgr.h>
#include <SUIT_Session.h>
#include <VTKViewer_ExtractUnstructuredGrid.h>
#include <VTKViewer_FramedTextActor.h>
#include <SPlot2d_Histogram.h>
#include <vtkProperty.h>
#include <vtkTimeStamp.h>
#include <vtkObjectFactory.h>
#include <vtkShrinkPolyData.h>
#include <vtkMergeFilter.h>
#include <vtkMatrix4x4.h>
#include <vtkUnstructuredGrid.h>
#include <vtkPointData.h>
#include <vtkCellData.h>
#include <vtkMapper.h>
#include <vtkRenderer.h>
#include <vtkCell.h>
#include <vtkIdList.h>
#include <vtkIntArray.h>
#include <vtkActor2D.h>
#include <vtkProperty2D.h>
#include <vtkPolyData.h>
#include <vtkTextProperty.h>
#include <vtkLookupTable.h>
#include <vtkMath.h>
#include <vtkPlane.h>
#include <vtkPlaneCollection.h>
#include <vtkImplicitBoolean.h>
#include <vtkImplicitFunctionCollection.h>
#include "utilities.h"
Functions | |
static void | GetColor (vtkProperty *theProperty, double &r, double &g, double &b) |
Variables | |
static int | MYDEBUG = 0 |
static int | aLineWidthInc = 2 |
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Referenced by SMESH_ActorDef::Get0DColor(), SMESH_ActorDef::GetBallColor(), SMESH_ActorDef::GetEdgeColor(), SMESH_ActorDef::GetHighlightColor(), SMESH_ActorDef::GetNodeColor(), SMESH_ActorDef::GetOutlineColor(), SMESH_ActorDef::GetPreHighlightColor(), SMESH_ActorDef::GetSufaceColor(), and SMESH_ActorDef::GetVolumeColor().
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static |
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