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SMESH_Actor.cxx
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SMESH_ActorUtils.h
Go to the documentation of this file.
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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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#ifndef SMESH_ACTORUTILS_H
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#define SMESH_ACTORUTILS_H
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#include "
SMESH_Object.h
"
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#include <map>
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#include <QColor>
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class
vtkUnstructuredGrid
;
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class
SMESH_Actor
;
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namespace
SMESH
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{
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enum
LabelFont
{
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FntArial
,
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FntCourier
,
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FntTimes
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};
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SMESHOBJECT_EXPORT
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double
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GetFloat
(
const
QString& theValue,
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double
theDefault = 0 );
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SMESHOBJECT_EXPORT
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double
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GetFloat
(
const
QString& theName,
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const
QString& theSection,
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double
theDefault = 0 );
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SMESHOBJECT_EXPORT
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QColor
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GetColor
(
const
QString& theSect,
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const
QString& theName,
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const
QColor& = QColor() );
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SMESHOBJECT_EXPORT
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void
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GetColor
(
const
QString& theSect,
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const
QString& theName,
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int
&,
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int
&,
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int
&,
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const
QColor& = QColor() );
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SMESHOBJECT_EXPORT
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void
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GetColor
(
const
QString& theSect,
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const
QString& theName,
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double
&,
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double
&,
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double
&,
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const
QColor& = QColor() );
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SMESHOBJECT_EXPORT
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void
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GetColor
(
const
QString& theSect,
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const
QString& theName,
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QColor& color,
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int
& delta,
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QString def);
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SMESHOBJECT_EXPORT
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std::map<SMDSAbs_ElementType,int>
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GetEntitiesFromObject
(
SMESH_VisualObj
*theObject);
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SMESHOBJECT_EXPORT
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void
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WriteUnstructuredGrid
(
vtkUnstructuredGrid
* theGrid,
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const
char
* theFileName);
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#ifndef DISABLE_PLOT2DVIEWER
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typedef
enum
{
UpdateIn2dViewer
= 0,
RemoveFrom2dViewer
}
Viewer2dActionType
;
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SMESHOBJECT_EXPORT
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void
ProcessIn2DViewers
(
SMESH_Actor
* theActor,
Viewer2dActionType
=
UpdateIn2dViewer
);
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#endif
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}
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#endif
src
OBJECT
SMESH_ActorUtils.h
Copyright © 2007-2017 CEA/DEN, EDF R&D, OPEN CASCADE
Copyright © 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS