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SMESH_SVTKActor.h
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SMESH_SVTKActor.h
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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH OBJECT : interactive object for SMESH visualization
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// File : SMESH_SVTKActor.h
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// Author : Roman NIKOLAEV
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// Module : SMESH
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//
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#ifndef SMESH_SVTKACTOR_H
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#define SMESH_SVTKACTOR_H
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#include "
SMESH_Object.h
"
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#include <SVTK_Actor.h>
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class
SVTK_Actor
;
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class
vtkUnstructureGrid;
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class
vtkDataSetMapper;
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class
SMESHOBJECT_EXPORT
SMESH_SVTKActor
:
public
SVTK_Actor
{
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public
:
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static
SMESH_SVTKActor
* New();
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vtkTypeMacro(
SMESH_SVTKActor
,
SVTK_Actor
);
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void
SetBallScale(
double
theSize);
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void
SetBallSize(
float
theSize);
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void
Set0DSize(
float
theSize);
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virtual
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void
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AddToRender(vtkRenderer* theRendere);
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virtual
void
SetVisibility(
int
theVisibility );
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virtual
void
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Initialize();
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virtual
void
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MapCells(
SALOME_Actor
* theMapActor,
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const
TColStd_IndexedMapOfInteger& theMapIndex);
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virtual
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void
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RemoveFromRender(vtkRenderer* theRendere);
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void
SetVisualObject(
TVisualObjPtr
theVisualObj);
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protected
:
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SVTK_DeviceActor*
my0DActor
;
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SVTK_DeviceActor*
myBallActor
;
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vtkUnstructuredGrid
*
my0DGrid
;
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vtkUnstructuredGrid
*
myBallGrid
;
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TVisualObjPtr
myVisualObj
;
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SMESH_SVTKActor
();
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virtual
~
SMESH_SVTKActor
();
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};
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#endif
src
OBJECT
SMESH_SVTKActor.h
Copyright © 2007-2017 CEA/DEN, EDF R&D, OPEN CASCADE
Copyright © 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS