Version: 8.3.0
SMESH_SVTKActor.h
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1 // Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 //
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22 
23 // SMESH OBJECT : interactive object for SMESH visualization
24 // File : SMESH_SVTKActor.h
25 // Author : Roman NIKOLAEV
26 // Module : SMESH
27 //
28 #ifndef SMESH_SVTKACTOR_H
29 #define SMESH_SVTKACTOR_H
30 
31 #include "SMESH_Object.h"
32 #include <SVTK_Actor.h>
33 
34 
35 class SVTK_Actor;
36 class vtkUnstructureGrid;
37 class vtkDataSetMapper;
38 
40 
41 public:
42  static SMESH_SVTKActor* New();
43 
44  vtkTypeMacro(SMESH_SVTKActor, SVTK_Actor);
45 
46  void SetBallScale(double theSize);
47  void SetBallSize(float theSize);
48  void Set0DSize(float theSize);
49 
51  virtual
52  void
53  AddToRender(vtkRenderer* theRendere);
54 
55  virtual void SetVisibility( int theVisibility );
56 
58  virtual void
59  Initialize();
60 
62  virtual void
63  MapCells(SALOME_Actor* theMapActor,
64  const TColStd_IndexedMapOfInteger& theMapIndex);
65 
66 
68  virtual
69  void
70  RemoveFromRender(vtkRenderer* theRendere);
71 
72  void SetVisualObject(TVisualObjPtr theVisualObj);
73 
74  protected:
75  SVTK_DeviceActor* my0DActor;
76  SVTK_DeviceActor* myBallActor;
77 
81 
83  virtual ~SMESH_SVTKActor();
84 };
85 
86 #endif