#include <OpenGLUtils_FrameBuffer.h>
      
        
          | OpenGLUtils_FrameBuffer::OpenGLUtils_FrameBuffer  | 
          ( | 
           | ) | 
           | 
        
      
 
 
      
        
          | OpenGLUtils_FrameBuffer::~OpenGLUtils_FrameBuffer  | 
          ( | 
           | ) | 
           | 
        
      
 
 
      
        
          | void OpenGLUtils_FrameBuffer::bind  | 
          ( | 
           | ) | 
           | 
        
      
 
 
      
        
          | bool OpenGLUtils_FrameBuffer::init  | 
          ( | 
          const GLsizei &  | 
          xSize,  | 
        
        
           | 
           | 
          const GLsizei &  | 
          ySize  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
References fboId, GL_COLOR_ATTACHMENT0_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_FRAMEBUFFER_COMPLETE_EXT, GL_FRAMEBUFFER_EXT, GL_RENDERBUFFER_EXT, IsEXTInitialized, rboId, s, textureId, vglBindFramebufferEXT, vglBindRenderbufferEXT, vglCheckFramebufferStatusEXT, vglFramebufferRenderbufferEXT, vglFramebufferTexture2DEXT, vglGenFramebuffersEXT, vglGenRenderbuffersEXT, and vglRenderbufferStorageEXT.
 
 
      
        
          | void OpenGLUtils_FrameBuffer::release  | 
          ( | 
           | ) | 
           | 
        
      
 
 
      
        
          | void OpenGLUtils_FrameBuffer::unbind  | 
          ( | 
           | ) | 
           | 
        
      
 
 
  
  
      
        
          | GLuint OpenGLUtils_FrameBuffer::fboId | 
         
       
   | 
  
private   | 
  
 
 
  
  
      
        
          | GLuint OpenGLUtils_FrameBuffer::rboId | 
         
       
   | 
  
private   | 
  
 
 
  
  
      
        
          | GLuint OpenGLUtils_FrameBuffer::textureId | 
         
       
   | 
  
private   | 
  
 
 
The documentation for this class was generated from the following files: