Version: 8.3.0
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Body Fitting 3D meshing algorithm

Body Fitting algorithm generates hexahedrons of a Cartesian grid in the internal part of geometry and polyhedrons and other types of elements at the intersection of Cartesian cells with the geometrical boundary.

cartesian3D_sphere.png
A sphere meshed by Body Fitting algorithm

The meshing algorithm is as follows.

  1. Lines of a Cartesian structured grid defined by Body Fitting Parameters hypothesis are intersected with the geometry boundary, thus nodes lying on the boundary are found. This step also allows finding out for each node of the Cartesian grid if it is inside or outside the geometry.
  2. For each cell of the grid, check how many of its nodes are outside of the geometry boundary. Depending on a result of this check
    • skip a cell, if all its nodes are outside
    • skip a cell, if it is too small according to Size Threshold parameter
    • add a hexahedron in the mesh, if all nodes are inside
    • add a polyhedron or another cell type in the mesh, if some nodes are inside and some outside.

To apply this algorithm when you define your mesh, select Body Fitting in the list of 3D algorithms and add Body Fitting Parameters hypothesis. The following dialog will appear:


Body Fitting Parameters hypothesis

cartesian3D_hyp.png
Body Fitting Parameters hypothesis dialog

This dialog allows to define

  • Name of the algorithm.
  • Minimal size of a cell truncated by the geometry boundary. If the size of a truncated grid cell is Threshold times less than a initial cell size, then a mesh element is not created.
  • Implement Edges check-box activates incorporation of geometrical edges in the mesh.

    cartesian_implement_edge.png
    Implement Edges switched off to the left and on to the right
  • Definition mode allows choosing how Cartesian structured grid is defined. Location of nodes along each grid axis is defined individually:

    • You can specify the Coordinates of grid nodes. Insert button inserts a node at Step distance (negative or positive) from the selected node. Delete button removes the selected node. Double click on a coordinate in the list enables its edition. Note that node coordinates are measured along directions of axes that can differ from the directions of the Global Coordinate System.
    • You can define the Spacing of a grid as an algebraic formula f(t) where t is a position along a grid axis normalized at [0.0,1.0]. f(t) must be non-negative at 0. <= t <= 1. The whole extent of geometry can be divided into ranges with their own spacing formulas to apply; t varies between 0.0 and 1.0 within each Range. Insert button divides a selected range into two. Delete button adds the selected sub-range to the previous one. Double click on a range in the list enables edition of its right boundary. Double click on a function in the list enables its edition.

  • Fixed Point group allows defining an exact location of a grid node in the direction defined by spacing. The following cases are possible:

    • If all three directions are defined by spacing, there will be a mesh node at the Fixed Point.
    • If two directions are defined by spacing, there will be at least a link between mesh nodes passing through the Fixed Point.
    • If only one direction is defined by spacing, there will be at least an element facet passing through the Fixed Point.
    • If no directions are defined by spacing, Fixed Point is disabled.

  • Directions of Axes group allows setting the directions of grid axes.
    • If Orthogonal Axes check-box is activated the axes remain orthogonal during their modification.
    • Selection buttons enable snapping corresponding axes to direction of a geometrical edge selected in the Object Browser. Edge direction is defined by coordinates of its end points.
    • Optimal Axes button runs an algorithm that tries to set the axes to maximize the number of generated hexahedra.
    • Reset button returns the axes in a default position parallel to the axes of the Global Coordinate System.


See Also a sample TUI Script of a Usage of Body Fitting algorithm.