| | 120 | |
| | 121 | {{{ |
| | 122 | #!javascript |
| | 123 | <script src="/vaje/raw-attachment/wiki/threejs/viewer/three.min.js"></script> |
| | 124 | <script src="/vaje/raw-attachment/wiki/threejs/viewer/TrackballControls.js"></script> |
| | 125 | <script src="/vaje/raw-attachment/wiki/threejs/viewer/STLLoader.js"></script> |
| | 126 | |
| | 127 | <script type="text/javascript"> |
| | 128 | function onLoad(){ |
| | 129 | initScene(); |
| | 130 | function initScene() { |
| | 131 | |
| | 132 | // Grab our canvas |
| | 133 | var myCanvas = document.getElementById("myCanvas"); |
| | 134 | //Create a new renderer and set the size |
| | 135 | renderer = new THREE.WebGLRenderer( { antialias: true, |
| | 136 | alpha: true, |
| | 137 | canvas: myCanvas} ); |
| | 138 | renderer.setSize(myCanvas.offsetWidth, myCanvas.offsetHeight); |
| | 139 | |
| | 140 | //Create a new scene |
| | 141 | scene = new THREE.Scene(); |
| | 142 | |
| | 143 | //Create a perspective camera |
| | 144 | camera = new THREE.PerspectiveCamera( 75, |
| | 145 | myCanvas.offsetWidth / myCanvas.offsetHeight, 1, 1000 ); |
| | 146 | camera.position.z = 20; |
| | 147 | |
| | 148 | scene.add( camera ); |
| | 149 | |
| | 150 | //Add controls for interactively moving the camera with mouse |
| | 151 | controls = new THREE.TrackballControls(camera, renderer.domElement); |
| | 152 | |
| | 153 | controls.rotateSpeed = 1.0; |
| | 154 | controls.zoomSpeed = 1.2; |
| | 155 | controls.panSpeed = 0.2; |
| | 156 | |
| | 157 | controls.noZoom = false; |
| | 158 | controls.noPan = false; |
| | 159 | |
| | 160 | controls.staticMoving = false; |
| | 161 | controls.dynamicDampingFactor = 0.3; |
| | 162 | |
| | 163 | controls.minDistance = 1.1; |
| | 164 | controls.maxDistance = 100; |
| | 165 | |
| | 166 | controls.keys = [ 65, 83, 68 ]; // [ rotateKey, zoomKey, panKey ] |
| | 167 | |
| | 168 | //Add some lights |
| | 169 | var dirLight = new THREE.DirectionalLight(0xffffff, 1); |
| | 170 | dirLight.position.set(-3, 3, 7); |
| | 171 | dirLight.position.normalize(); |
| | 172 | scene.add(dirLight); |
| | 173 | |
| | 174 | var pointLight = new THREE.PointLight(0xFFFFFF, 5, 50); |
| | 175 | pointLight.position.set(10, 20, -10); |
| | 176 | scene.add(pointLight); |
| | 177 | |
| | 178 | var material = new THREE.MeshLambertMaterial( |
| | 179 | {color:0xff0000, shading: THREE.FlatShading } ); |
| | 180 | |
| | 181 | var material2 = new THREE.MeshLambertMaterial( |
| | 182 | {color:0x00ff00, shading: THREE.FlatShading } ); |
| | 183 | |
| | 184 | var material3 = new THREE.MeshPhongMaterial( |
| | 185 | { ambient: 0x555555, color: 0xAAAAAA, |
| | 186 | specular: 0x111111, shininess: 200 } ); |
| | 187 | |
| | 188 | var loader = new THREE.STLLoader(); |
| | 189 | loader.addEventListener( 'load', function ( event ) { |
| | 190 | var geometry = event.content; |
| | 191 | var mesh = new THREE.Mesh( geometry, material ); |
| | 192 | mesh.position.set( 0, 0, 0.0 ); |
| | 193 | mesh.rotation.set( -Math.PI/6, -Math.PI/6, 0 ); |
| | 194 | mesh.scale.set( 50, 50, 50 ); |
| | 195 | mesh.castShadow = true; |
| | 196 | mesh.receiveShadow = true; |
| | 197 | scene.add( mesh ); |
| | 198 | |
| | 199 | } ); |
| | 200 | loader.load( '/vaje/raw-attachment/wiki/threejs/viewer/pr2_head_pan.stl' ); |
| | 201 | |
| | 202 | |
| | 203 | var loader = new THREE.STLLoader(); |
| | 204 | loader.addEventListener( 'load', function ( event ) { |
| | 205 | var geometry = event.content; |
| | 206 | var mesh = new THREE.Mesh( geometry, material2 ); |
| | 207 | mesh.position.set( 0, 0, 0.0 ); |
| | 208 | mesh.rotation.set( -Math.PI/6, -Math.PI/6, 0 ); |
| | 209 | mesh.scale.set( 50, 50, 50 ); |
| | 210 | mesh.castShadow = true; |
| | 211 | mesh.receiveShadow = true; |
| | 212 | scene.add( mesh ); |
| | 213 | |
| | 214 | } ); |
| | 215 | loader.load( '/vaje/raw-attachment/wiki/threejs/viewer/pr2_head_tilt.stl' ); |
| | 216 | |
| | 217 | //Call the animate function |
| | 218 | animate(); |
| | 219 | } |
| | 220 | function animate() { |
| | 221 | //will not render if the browser window is inactive |
| | 222 | requestAnimationFrame( animate ); |
| | 223 | render(); |
| | 224 | } |
| | 225 | |
| | 226 | function render() { |
| | 227 | controls.update(); //for cameras |
| | 228 | renderer.render( scene, camera ); |
| | 229 | } |
| | 230 | } |
| | 231 | window.onload = window.onresize = function() {onLoad();} |
| | 232 | </script> |
| | 233 | <canvas id="myCanvas" width="600" height="400" |
| | 234 | style="background:lightgrey; float:right;" ></canvas> |
| | 235 | }}} |