Version 3 (modified by 11 years ago) (diff) | ,
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Model viewer
Uporabi miško za vrtenje, povečevanje in premikanje modela.
<script src="/vaje/raw-attachment/wiki/threejs/viewer/three.min.js"></script> <script src="/vaje/raw-attachment/wiki/threejs/viewer/TrackballControls.js"></script> <script src="/vaje/raw-attachment/wiki/threejs/viewer/STLLoader.js"></script> <script type="text/javascript"> function onLoad(){ initScene(); function initScene() { // Grab our canvas var myCanvas = document.getElementById("myCanvas"); //Create a new renderer and set the size renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true, canvas: myCanvas} ); renderer.setSize(myCanvas.offsetWidth, myCanvas.offsetHeight); //Create a new scene scene = new THREE.Scene(); //Create a perspective camera camera = new THREE.PerspectiveCamera( 75, myCanvas.offsetWidth / myCanvas.offsetHeight, 1, 1000 ); camera.position.z = 20; scene.add( camera ); //Add controls for interactively moving the camera with mouse controls = new THREE.TrackballControls(camera, renderer.domElement); controls.rotateSpeed = 1.0; controls.zoomSpeed = 1.2; controls.panSpeed = 0.2; controls.noZoom = false; controls.noPan = false; controls.staticMoving = false; controls.dynamicDampingFactor = 0.3; controls.minDistance = 1.1; controls.maxDistance = 100; controls.keys = [ 65, 83, 68 ]; // [ rotateKey, zoomKey, panKey ] //Add some lights var dirLight = new THREE.DirectionalLight(0xffffff, 1); dirLight.position.set(-3, 3, 7); dirLight.position.normalize(); scene.add(dirLight); var pointLight = new THREE.PointLight(0xFFFFFF, 5, 50); pointLight.position.set(10, 20, -10); scene.add(pointLight); var material = new THREE.MeshLambertMaterial( {color:0xff0000, shading: THREE.FlatShading } ); var material2 = new THREE.MeshLambertMaterial( {color:0x00ff00, shading: THREE.FlatShading } ); var material3 = new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0xAAAAAA, specular: 0x111111, shininess: 200 } ); var loader = new THREE.STLLoader(); loader.addEventListener( 'load', function ( event ) { var geometry = event.content; var mesh = new THREE.Mesh( geometry, material ); mesh.position.set( 0, 0, 0.0 ); mesh.rotation.set( -Math.PI/6, -Math.PI/6, 0 ); mesh.scale.set( 50, 50, 50 ); mesh.castShadow = true; mesh.receiveShadow = true; scene.add( mesh ); } ); loader.load( '/vaje/raw-attachment/wiki/threejs/viewer/pr2_head_pan.stl' ); var loader = new THREE.STLLoader(); loader.addEventListener( 'load', function ( event ) { var geometry = event.content; var mesh = new THREE.Mesh( geometry, material2 ); mesh.position.set( 0, 0, 0.0 ); mesh.rotation.set( -Math.PI/6, -Math.PI/6, 0 ); mesh.scale.set( 50, 50, 50 ); mesh.castShadow = true; mesh.receiveShadow = true; scene.add( mesh ); } ); loader.load( '/vaje/raw-attachment/wiki/threejs/viewer/pr2_head_tilt.stl' ); //Call the animate function animate(); } function animate() { //will not render if the browser window is inactive requestAnimationFrame( animate ); render(); } function render() { controls.update(); //for cameras renderer.render( scene, camera ); } } window.onload = window.onresize = function() {onLoad();} </script> <canvas id="myCanvas" width="600" height="400" style="background:lightgrey; float:right;" ></canvas>
Attachments (7)
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three.min.js (401.2 KB) - added by 11 years ago.
Skrčena verzije three.js r61
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STLLoader.js (9.2 KB) - added by 11 years ago.
Nalagalnik STL datotek
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TrackballControls.js (11.3 KB) - added by 11 years ago.
Krogelni kontrolnik za vrtenje modela
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pr2_head_tilt.stl (51.4 KB) - added by 11 years ago.
Model pr2
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pr2_head_pan.stl (48.9 KB) - added by 11 years ago.
Model pr2 glava
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kocka.stl (3.1 KB) - added by 11 years ago.
Kocka iz OCC
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krogla.stl (1.3 MB) - added by 11 years ago.
Enotska krogla iz OCC
Download all attachments as: .zip