Version: 8.3.0
SMESHGUI_IdPreview.h
Go to the documentation of this file.
1 // Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 //
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22 
23 #ifndef SMESHGUI_IdPreview_H
24 #define SMESHGUI_IdPreview_H
25 
26 #include "SMESH_SMESHGUI.hxx"
27 
28 #include <list>
29 #include <vector>
30 
31 #include <TColStd_MapOfInteger.hxx>
32 
33 #include <gp_XYZ.hxx>
34 
35 class SALOME_Actor;
36 class SMDS_Mesh;
37 class SVTK_ViewWindow;
38 class vtkActor2D;
39 class vtkLabeledDataMapper;
40 class vtkMaskPoints;
41 class vtkRenderer;
42 class vtkSelectVisiblePoints;
43 class vtkTextProperty;
45 
50 {
51 public:
52  SMESHGUI_IdPreview(SVTK_ViewWindow* theViewWindow);
54 
55  void SetPointsData( SMDS_Mesh* theMesh, const TColStd_MapOfInteger & theNodesIdMap );
56  void SetElemsData ( const std::vector<int> & theElemsIdMap,
57  const std::list<gp_XYZ> & theGrCentersXYZ );
58  template< class INT_ITER, class XYZ_ITER >
59  void SetElemsData ( INT_ITER theElemsBegin, INT_ITER theElemsEnd,
60  XYZ_ITER theGrCentersBegin, XYZ_ITER theGrCentersEnd )
61  {
62  std::vector<int> elemsIds( theElemsBegin, theElemsEnd );
63  std::list<gp_XYZ> gcXYZ( theGrCentersBegin, theGrCentersEnd );
64  SetElemsData( elemsIds, gcXYZ );
65  }
66  void SetPointsLabeled( bool theIsPointsLabeled, bool theIsActorVisible = true );
67 
68  void AddToRender ( vtkRenderer* theRenderer );
69  void RemoveFromRender( vtkRenderer* theRenderer );
70 
71 protected:
72 
73  SVTK_ViewWindow* myViewWindow;
74 
77 
79  vtkMaskPoints* myPtsMaskPoints;
80  vtkSelectVisiblePoints* myPtsSelectVisiblePoints;
81  vtkLabeledDataMapper* myPtsLabeledDataMapper;
84 
85  std::vector<int> myIDs;
86 };
87 
88 #endif