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SOCC_Prs.h
Go to the documentation of this file.
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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SALOME OCCViewer : build OCC Viewer into Salome desktop
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// File : SOCC_Prs.h
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// Author : Sergey ANIKIN
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#ifndef SOCC_Prs_H
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#define SOCC_Prs_H
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#include "
SOCC.h
"
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#include <
SALOME_Prs.h
>
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#include <AIS_ListOfInteractive.hxx>
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class
AIS_InteractiveObject
;
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class
SOCC_EXPORT
SOCC_Prs
:
public
SALOME_OCCPrs
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{
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public
:
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explicit
SOCC_Prs
(
const
char
* entry );
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// Default constructor
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SOCC_Prs
(
const
char
* entry,
const
Handle
(
AIS_InteractiveObject
)&
obj
);
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// Standard constructor
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~
SOCC_Prs
();
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// Destructor
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void
GetObjects( AIS_ListOfInteractive& list )
const
;
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// Get interactive objects list
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void
AddObject(
const
Handle
(
AIS_InteractiveObject
)& obj );
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// Add interactive object
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void
PrependObject(
const
Handle
(
AIS_InteractiveObject
)& obj );
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// Prepend interactive object
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void
RemoveFirst();
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// Remove first interactive object
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void
Clear();
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// Remove all interactive objects
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bool
IsNull
()
const
;
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// Reimplemented from SALOME_Prs
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/* This method is used for activisation/deactivisation of
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objects in the moment of displaying */
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void
SetToActivate(
const
bool
);
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bool
ToActivate()
const
;
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private
:
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AIS_ListOfInteractive
myObjects
;
// list of interactive objects
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bool
myToActivate
;
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};
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#endif
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src
SOCC
SOCC_Prs.h
Copyright © 2007-2017 CEA/DEN, EDF R&D, OPEN CASCADE
Copyright © 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS