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SOCC_Prs.h
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1 // Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 //
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22 
23 // SALOME OCCViewer : build OCC Viewer into Salome desktop
24 // File : SOCC_Prs.h
25 // Author : Sergey ANIKIN
26 
27 #ifndef SOCC_Prs_H
28 #define SOCC_Prs_H
29 
30 #include "SOCC.h"
31 
32 #include <SALOME_Prs.h>
33 
34 #include <AIS_ListOfInteractive.hxx>
35 
37 
39 {
40 public:
41  explicit SOCC_Prs( const char* entry );
42  // Default constructor
43  SOCC_Prs( const char* entry, const Handle(AIS_InteractiveObject)& obj );
44  // Standard constructor
45  ~SOCC_Prs();
46  // Destructor
47 
48  void GetObjects( AIS_ListOfInteractive& list ) const;
49  // Get interactive objects list
50  void AddObject( const Handle(AIS_InteractiveObject)& obj );
51  // Add interactive object
52  void PrependObject( const Handle(AIS_InteractiveObject)& obj );
53  // Prepend interactive object
54 
55  void RemoveFirst();
56  // Remove first interactive object
57  void Clear();
58  // Remove all interactive objects
59 
60  bool IsNull() const;
61  // Reimplemented from SALOME_Prs
62 
63  /* This method is used for activisation/deactivisation of
64  objects in the moment of displaying */
65  void SetToActivate( const bool );
66  bool ToActivate() const;
67 
68 private:
69  AIS_ListOfInteractive myObjects; // list of interactive objects
71 };
72 
73 #endif
74 
75 
76 
77