Functions | |
| def | Reorient |
| Reorient elements by ids. More... | |
| def | ReorientObject |
| Reorient all elements of the object. More... | |
| def | Reorient2D |
| Reorient faces contained in the2DObject. More... | |
| def | Reorient2DBy3D |
| Reorient faces according to adjacent volumes. More... | |
| def Reorient | ( | self, | |
IDsOfElements = None |
|||
| ) |
Reorient elements by ids.
| IDsOfElements | if undefined reorients all mesh elements |
References Mesh.GetElementsId().
| def ReorientObject | ( | self, | |
| theObject | |||
| ) |
Reorient all elements of the object.
| theObject | mesh, submesh or group |
| def Reorient2D | ( | self, | |
| the2DObject, | |||
| theDirection, | |||
| theFaceOrPoint | |||
| ) |
Reorient faces contained in the2DObject.
| the2DObject | is a mesh, sub-mesh, group or list of IDs of 2D elements |
| theDirection | is a desired direction of normal of theFace. It can be either a GEOM vector or a list of coordinates [x,y,z]. |
| theFaceOrPoint | defines a face of the2DObject whose normal will be compared with theDirection. It can be either ID of face or a point by which the face will be found. The point can be given as either a GEOM vertex or a list of point coordinates. |
References Mesh.GetIDSource().
| def Reorient2DBy3D | ( | self, | |
| the2DObject, | |||
| the3DObject, | |||
theOutsideNormal = True |
|||
| ) |
Reorient faces according to adjacent volumes.
| the2DObject | is a mesh, sub-mesh, group or list of either IDs of faces or face groups. |
| the3DObject | is a mesh, sub-mesh, group or list of IDs of volumes. |
| theOutsideNormal | to orient faces to have their normals pointing either outside or inside the adjacent volumes. |
References Mesh.GetIDSource().