Changes between Initial Version and Version 1 of threejs


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Timestamp:
Oct 12, 2013, 9:18:50 PM (7 years ago)
Author:
Leon Kos
Comment:

Osnovni primer

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  • threejs

    v1 v1  
     1
     2== Threejs model ==
     3{{{
     4#!html
     5<script src="https://rawgithub.com/mrdoob/three.js/master/build/three.js"></script>
     6<script type="text/javascript">
     7  var scene = new THREE.Scene();
     8  var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
     9  var renderer = new THREE.WebGLRenderer();
     10  renderer.setSize(window.innerWidth, window.innerHeight);
     11  document.body.appendChild(renderer.domElement);
     12  var geometry = new THREE.CubeGeometry(1,1,1);
     13  var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
     14  var cube = new THREE.Mesh(geometry, material);
     15  scene.add(cube); camera.position.z = 5;
     16  var render = function () {
     17       requestAnimationFrame(render);
     18       cube.rotation.x += 0.1;
     19       cube.rotation.y += 0.1;
     20       renderer.render(scene, camera);
     21  };
     22  render();
     23</script>
     24}}}
     25{{{
     26#!javascript
     27<script src="https://rawgithub.com/mrdoob/three.js/master/build/three.js"></script>
     28<script type="text/javascript">
     29  var scene = new THREE.Scene();
     30  var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.1, 1000);
     31  var renderer = new THREE.WebGLRenderer();
     32  renderer.setSize(window.innerWidth, window.innerHeight);
     33  document.body.appendChild(renderer.domElement);
     34  var geometry = new THREE.CubeGeometry(1,1,1);
     35  var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
     36  var cube = new THREE.Mesh(geometry, material);
     37  scene.add(cube); camera.position.z = 5;
     38  var render = function () {
     39       requestAnimationFrame(render);
     40       cube.rotation.x += 0.1;
     41       cube.rotation.y += 0.1;
     42       renderer.render(scene, camera);
     43  };
     44  render();
     45</script>
     46}}}