| 1 | {{{ |
| 2 | #!html |
| 3 | <script src="three.js"></script> |
| 4 | <script src="TrackballControls.js"></script> |
| 5 | <script src="STLLoader.js"></script> |
| 6 | |
| 7 | <script type="text/javascript"> |
| 8 | function onLoad(){ |
| 9 | initScene(); |
| 10 | function initScene() { |
| 11 | |
| 12 | // Grab our canvas |
| 13 | var myCanvas = document.getElementById("myCanvas"); |
| 14 | //Create a new renderer and set the size |
| 15 | renderer = new THREE.WebGLRenderer( { antialias: true, |
| 16 | alpha: true, |
| 17 | canvas: myCanvas} ); |
| 18 | renderer.setSize(myCanvas.offsetWidth, myCanvas.offsetHeight); |
| 19 | |
| 20 | //Create a new scene |
| 21 | scene = new THREE.Scene(); |
| 22 | |
| 23 | //Create a perspective camera |
| 24 | camera = new THREE.PerspectiveCamera( 75, myCanvas.offsetWidth / myCanvas.offsetHeight, 1, 1000 ); |
| 25 | camera.position.z = 20; |
| 26 | |
| 27 | scene.add( camera ); |
| 28 | |
| 29 | //Add controls for interactively moving the camera with mouse |
| 30 | controls = new THREE.TrackballControls(camera, renderer.domElement); |
| 31 | |
| 32 | controls.rotateSpeed = 1.0; |
| 33 | controls.zoomSpeed = 1.2; |
| 34 | controls.panSpeed = 0.2; |
| 35 | |
| 36 | controls.noZoom = false; |
| 37 | controls.noPan = false; |
| 38 | |
| 39 | controls.staticMoving = false; |
| 40 | controls.dynamicDampingFactor = 0.3; |
| 41 | |
| 42 | controls.minDistance = 1.1; |
| 43 | controls.maxDistance = 100; |
| 44 | |
| 45 | controls.keys = [ 65, 83, 68 ]; // [ rotateKey, zoomKey, panKey ] |
| 46 | |
| 47 | //Add some lights |
| 48 | var dirLight = new THREE.DirectionalLight(0xffffff, 1); |
| 49 | dirLight.position.set(-3, 3, 7); |
| 50 | dirLight.position.normalize(); |
| 51 | scene.add(dirLight); |
| 52 | |
| 53 | var pointLight = new THREE.PointLight(0xFFFFFF, 5, 50); |
| 54 | pointLight.position.set(10, 20, -10); |
| 55 | scene.add(pointLight); |
| 56 | |
| 57 | var material = new THREE.MeshLambertMaterial( |
| 58 | {color:0xff0000, shading: THREE.FlatShading } ); |
| 59 | |
| 60 | var material2 = new THREE.MeshLambertMaterial( |
| 61 | {color:0x00ff00, shading: THREE.FlatShading } ); |
| 62 | |
| 63 | var material3 = new THREE.MeshPhongMaterial( |
| 64 | { ambient: 0x555555, color: 0xAAAAAA, |
| 65 | specular: 0x111111, shininess: 200 } ); |
| 66 | |
| 67 | var loader = new THREE.STLLoader(); |
| 68 | loader.addEventListener( 'load', function ( event ) { |
| 69 | var geometry = event.content; |
| 70 | var mesh = new THREE.Mesh( geometry, material ); |
| 71 | mesh.position.set( 0, 0, 0.0 ); |
| 72 | mesh.rotation.set( -Math.PI/6, -Math.PI/6, 0 ); |
| 73 | mesh.scale.set( 50, 50, 50 ); |
| 74 | mesh.castShadow = true; |
| 75 | mesh.receiveShadow = true; |
| 76 | scene.add( mesh ); |
| 77 | |
| 78 | } ); |
| 79 | loader.load( 'pr2_head_pan.stl' ); |
| 80 | |
| 81 | |
| 82 | var loader = new THREE.STLLoader(); |
| 83 | loader.addEventListener( 'load', function ( event ) { |
| 84 | var geometry = event.content; |
| 85 | var mesh = new THREE.Mesh( geometry, material2 ); |
| 86 | mesh.position.set( 0, 0, 0.0 ); |
| 87 | mesh.rotation.set( -Math.PI/6, -Math.PI/6, 0 ); |
| 88 | mesh.scale.set( 50, 50, 50 ); |
| 89 | mesh.castShadow = true; |
| 90 | mesh.receiveShadow = true; |
| 91 | scene.add( mesh ); |
| 92 | |
| 93 | } ); |
| 94 | loader.load( 'pr2_head_tilt.stl' ); |
| 95 | |
| 96 | //Call the animate function |
| 97 | animate(); |
| 98 | } |
| 99 | function animate() { |
| 100 | //will not render if the browser window is inactive |
| 101 | requestAnimationFrame( animate ); |
| 102 | render(); |
| 103 | } |
| 104 | |
| 105 | function render() { |
| 106 | controls.update(); //for cameras |
| 107 | renderer.render( scene, camera ); |
| 108 | } |
| 109 | } |
| 110 | </script> |
| 111 | <canvas id="myCanvas" width="600" height="400" |
| 112 | style="background:lightgrey" ></canvas> |
| 113 | }}} |