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SMESHGUI_RotationDlg.h
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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// SMESH SMESHGUI : GUI for SMESH component
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// File : SMESHGUI_RotationDlg.h
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// Author : Michael ZORIN, Open CASCADE S.A.S.
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//
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#ifndef SMESHGUI_ROTATIONDLG_H
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#define SMESHGUI_ROTATIONDLG_H
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// SMESH includes
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#include "
SMESH_SMESHGUI.hxx
"
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#include "
SMESHGUI_PreviewDlg.h
"
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// IDL includes
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#include <SALOMEconfig.h>
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#include CORBA_SERVER_HEADER(SMESH_Mesh)
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class
QButtonGroup;
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class
QGroupBox
;
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class
QLabel;
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class
QLineEdit;
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class
QPushButton;
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class
QRadioButton;
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class
QCheckBox;
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class
SMESHGUI
;
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class
SMESH_Actor
;
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class
SMESHGUI_IdValidator
;
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class
SMESHGUI_SpinBox
;
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class
SMESHGUI_FilterDlg
;
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class
SVTK_Selector;
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class
LightApp_SelectionMgr;
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class
SMESH_LogicalFilter
;
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//=================================================================================
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// class : SMESHGUI_RotationDlg
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// purpose :
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//=================================================================================
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class
SMESHGUI_EXPORT
SMESHGUI_RotationDlg
:
public
SMESHGUI_MultiPreviewDlg
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{
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Q_OBJECT
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public
:
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SMESHGUI_RotationDlg
(
SMESHGUI
* );
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~
SMESHGUI_RotationDlg
();
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private
:
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void
Init(
bool
=
true
);
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void
enterEvent( QEvent* );
/* mouse enter the QWidget */
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void
keyPressEvent( QKeyEvent* );
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bool
IsAxisOk();
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void
setNewMeshName();
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bool
isValid();
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SMESHGUI_IdValidator
*
myIdValidator
;
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LightApp_SelectionMgr*
mySelectionMgr
;
/* User shape selection */
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int
myNbOkElements
;
/* to check when elements are defined */
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QString
myElementsId
;
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SVTK_Selector*
mySelector
;
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QWidget
*
myEditCurrentArgument
;
/* Current LineEdit */
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int
myConstructorId
;
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bool
myBusy
;
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SMESH_Actor
*
myActor
;
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SMESH_LogicalFilter
*
myMeshOrSubMeshOrGroupFilter
;
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QList<SMESH::SMESH_IDSource_var>
myObjects
;
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QList<QString>
myObjectsNames
;
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QList<SMESH::SMESH_Mesh_var>
myMeshes
;
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QGroupBox
*
GroupConstructors
;
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QRadioButton*
RadioButton1
;
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QGroupBox
*
GroupButtons
;
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QPushButton*
buttonOk
;
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QPushButton*
buttonCancel
;
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QPushButton*
buttonApply
;
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QPushButton*
buttonHelp
;
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QGroupBox
*
GroupArguments
;
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QGroupBox
*
GroupAxis
;
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QLabel*
TextLabelElements
;
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QPushButton*
SelectElementsButton
;
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QLineEdit*
LineEditElements
;
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QCheckBox*
CheckBoxMesh
;
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QLabel*
TextLabelPoint
;
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QPushButton*
SelectPointButton
;
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QLabel*
TextLabelX
;
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SMESHGUI_SpinBox
*
SpinBox_X
;
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QLabel*
TextLabelY
;
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SMESHGUI_SpinBox
*
SpinBox_Y
;
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QLabel*
TextLabelZ
;
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SMESHGUI_SpinBox
*
SpinBox_Z
;
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QLabel*
TextLabelVector
;
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QPushButton*
SelectVectorButton
;
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QLabel*
TextLabelDX
;
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SMESHGUI_SpinBox
*
SpinBox_DX
;
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QLabel*
TextLabelDY
;
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SMESHGUI_SpinBox
*
SpinBox_DY
;
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QLabel*
TextLabelDZ
;
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SMESHGUI_SpinBox
*
SpinBox_DZ
;
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QLabel*
TextLabelAngle
;
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SMESHGUI_SpinBox
*
SpinBox_Angle
;
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//QCheckBox* CheckBoxCopy;
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QGroupBox
*
ActionBox
;
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QButtonGroup*
ActionGroup
;
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QCheckBox*
MakeGroupsCheck
;
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QLineEdit*
LineEditNewMesh
;
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QString
myHelpFileName
;
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QPushButton*
myFilterBtn
;
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SMESHGUI_FilterDlg
*
myFilterDlg
;
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protected
slots:
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virtual
void
onDisplaySimulation
(
bool
);
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virtual
void
reject();
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void
onFilterAccepted();
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private
slots:
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void
ClickOnOk();
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bool
ClickOnApply();
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void
ClickOnHelp();
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void
SetEditCurrentArgument();
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void
SelectionIntoArgument();
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void
DeactivateActiveDialog();
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void
ActivateThisDialog();
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void
onTextChange(
const
QString& );
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void
onSelectMesh(
bool
);
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void
onVectorChanged();
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void
onActionClicked(
int
);
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void
onOpenView();
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void
onCloseView
();
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void
setFilters();
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};
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#endif // SMESHGUI_ROTATIONDLG_H
src
SMESHGUI
SMESHGUI_RotationDlg.h
Copyright © 2007-2017 CEA/DEN, EDF R&D, OPEN CASCADE
Copyright © 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS