Version: 8.3.0
SMESHGUI_MeshEditPreview.h
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1 // Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 //
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22 
23 // SMESH SMESHGUI : GUI for SMESH component
24 // File : SMESHGUI_MeshEditPreview.h
25 // Author : Open CASCADE S.A.S.
26 //
27 #ifndef SMESHGUI_MESHEDITPREVIEW_H
28 #define SMESHGUI_MESHEDITPREVIEW_H
29 
30 #include "SMESH_SMESHGUI.hxx"
31 #include <vector>
32 #include <gp_Ax1.hxx>
33 #include <gp_Pnt.hxx>
34 
35 class SALOME_Actor;
36 class SVTK_ViewWindow;
37 class vtkTextActor;
39 
40 namespace SMESH
41 {
42  class MeshPreviewStruct;
43 }
44 
49 {
50  SVTK_ViewWindow* myViewWindow;
51 
54 
55  std::vector<gp_Pnt> myUnitArrowPnts;
56  std::vector<vtkTextActor*> myLabelActors;
57 
58 public:
59  SMESHGUI_MeshEditPreview( SVTK_ViewWindow* );
61 
62  void SetData( const SMESH::MeshPreviewStruct* );
63 
64  void SetVisibility( bool );
65  void SetColor( double, double, double );
66 
67  void SetArrowShapeAndNb( int nbArrows,
68  double headLength,
69  double headRadius,
70  double start=0.,
71  const char* labels=0);
72  void SetArrows( const gp_Ax1* axes,
73  double length);
74 
75  SALOME_Actor* GetActor() const;
76  vtkUnstructuredGrid* GetGrid() const;
77  SVTK_ViewWindow* GetViewWindow() const;
78 };
79 
80 #endif // SMESHGUI_MESHEDITPREVIEW_H