Version: 8.3.0
SMESHGUI_CopyMeshDlg.h
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1 // Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
4 // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
5 //
6 // This library is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU Lesser General Public
8 // License as published by the Free Software Foundation; either
9 // version 2.1 of the License, or (at your option) any later version.
10 //
11 // This library is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 // Lesser General Public License for more details.
15 //
16 // You should have received a copy of the GNU Lesser General Public
17 // License along with this library; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 //
20 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
21 //
22 
23 // SMESH SMESHGUI : GUI for SMESH component
24 // File : SMESHGUI_CopyMeshDlg.h
25 //
26 #ifndef SMESHGUI_CopyMeshDLG_H
27 #define SMESHGUI_CopyMeshDLG_H
28 
29 // SMESH includes
30 #include "SMESH_SMESHGUI.hxx"
31 
32 // Qt includes
33 #include <QDialog>
34 
35 // IDL includes
36 #include <SALOMEconfig.h>
37 #include CORBA_SERVER_HEADER(SMESH_Mesh)
38 
39 class QCheckBox;
40 class QGroupBox;
41 class QLabel;
42 class QLineEdit;
43 class QPushButton;
44 
45 class SMESHGUI;
47 class SMESHGUI_FilterDlg;
48 class SMESH_Actor;
49 class SVTK_Selector;
50 class LightApp_SelectionMgr;
52 
53 //=================================================================================
54 // class : SMESHGUI_CopyMeshDlg
55 // purpose : copy some elements or a mesh object into a new mesh
56 //=================================================================================
57 
59 {
60  Q_OBJECT
61 
62 public:
65 
66 private:
67  void Init( bool = true );
68  void enterEvent( QEvent* ); /* mouse enter the QWidget */
69  void keyPressEvent( QKeyEvent* );
70  int GetConstructorId();
71  void setNewMeshName();
72 
73  bool isValid();
74 
75  void setIsApplyAndClose( const bool theFlag );
76  bool isApplyAndClose() const;
77 
78  SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */
80  LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */
81  int myNbOkElements; /* to check when elements are defined */
82 
83  SVTK_Selector* mySelector;
84 
85  bool myBusy;
86  SMESH::SMESH_Mesh_var myMesh;
89 
90  SMESH::SMESH_IDSource_var mySelectedObject;
91 
95 
96  QPushButton* buttonOk;
97  QPushButton* buttonCancel;
98  QPushButton* buttonApply;
99  QPushButton* buttonHelp;
100 
102  QLineEdit* myLineEditElements;
103  QLineEdit* myMeshNameEdit;
104  QCheckBox* myIdSourceCheck;
105  QCheckBox* myCopyGroupsCheck;
106  QCheckBox* myKeepIdsCheck;
107 
108  QPushButton* myFilterBtn;
110 
111  QString myHelpFileName;
112 
114 
115 protected slots:
116  virtual void reject();
117 
118 private slots:
119  void ClickOnOk();
120  bool ClickOnApply();
121  void ClickOnHelp();
122  void SelectionIntoArgument();
123  void DeactivateActiveDialog();
124  void ActivateThisDialog();
125  void onTextChange( const QString& );
126  void onSelectIdSource( bool );
127  void setFilters();
128  void onOpenView();
129  void onCloseView();
130 };
131 
132 #endif // SMESHGUI_CopyMeshDLG_H