29 #define ROTATE_ANGLE 1
32 #define ROTATE_STEP1 4
33 #define ROTATE_NBITER1 5
34 #define ROTATE_NBITER2 6
35 #define ROTATE_CENTRAL_POINT 7
36 #define ROTATE_POINT1 8
37 #define ROTATE_POINT2 9
38 #define ROTATE_DIR2_X 10
39 #define ROTATE_DIR2_Y 11
40 #define ROTATE_DIR2_Z 12
93 gp_XYZ aRes (0., 0., 0.);