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EntityGUI_Widgets.h
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1 // Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
2 //
3 // This library is free software; you can redistribute it and/or
4 // modify it under the terms of the GNU Lesser General Public
5 // License as published by the Free Software Foundation; either
6 // version 2.1 of the License, or (at your option) any later version.
7 //
8 // This library is distributed in the hope that it will be useful,
9 // but WITHOUT ANY WARRANTY; without even the implied warranty of
10 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
11 // Lesser General Public License for more details.
12 //
13 // You should have received a copy of the GNU Lesser General Public
14 // License along with this library; if not, write to the Free Software
15 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
16 //
17 // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
18 //
19 
20 // File : EntityGUI_Widgets.h
21 // Author : Vadim SANDLER, Open CASCADE S.A.S. (vadim.sandler@opencascade.com)
22 //
23 #ifndef ENTITYGUI_WIDGETS_H
24 #define ENTITYGUI_WIDGETS_H
25 
27 // EntityGUI_1Sel
29 
30 #include "ui_EntityGUI_1Sel_QTD.h"
31 
32 class EntityGUI_1Sel : public QWidget,
33  public Ui::EntityGUI_1Sel_QTD
34 {
35  Q_OBJECT
36 
37 public:
38  EntityGUI_1Sel( QWidget* = 0, Qt::WindowFlags = 0 );
40 };
41 
43 // EntityGUI_2Sel1Check
45 
46 #include "ui_EntityGUI_2Sel1Check_QTD.h"
47 
48 class EntityGUI_2Sel1Check : public QWidget,
49  public Ui::EntityGUI_2Sel1Check_QTD
50 {
51  Q_OBJECT
52 
53 public:
54  EntityGUI_2Sel1Check( QWidget* = 0, Qt::WindowFlags = 0 );
56 };
57 
58 
60 // EntityGUI_1Sel1Spin1Check
62 
63 #include "ui_EntityGUI_1Sel1Spin1Check_QTD.h"
64 
66  public Ui::EntityGUI_1Sel1Spin1Check_QTD
67 {
68  Q_OBJECT
69 
70 public:
71  EntityGUI_1Sel1Spin1Check( QWidget* = 0, Qt::WindowFlags = 0 );
73 };
74 
76 // EntityGUI_1Spin
78 
79 #include "ui_EntityGUI_1Spin_QTD.h"
80 
81 class EntityGUI_1Spin : public QWidget,
82  public Ui::EntityGUI_1Spin_QTD
83 {
84  Q_OBJECT
85 
86 public:
87  EntityGUI_1Spin( QWidget* = 0, Qt::WindowFlags = 0 );
89 };
90 
92 // EntityGUI_2Spin
94 
95 #include "ui_EntityGUI_2Spin_QTD.h"
96 
97 class EntityGUI_2Spin : public QWidget,
98  public Ui::EntityGUI_2Spin_QTD
99 {
100  Q_OBJECT
101 
102 public:
103  EntityGUI_2Spin( QWidget* = 0, Qt::WindowFlags = 0 );
105 };
106 
108 // EntityGUI_3Spin
110 
111 #include "ui_EntityGUI_3Spin_QTD.h"
112 
113 class EntityGUI_3Spin : public QWidget,
114  public Ui::EntityGUI_3Spin_QTD
115 {
116  Q_OBJECT
117 
118 public:
119  EntityGUI_3Spin( QWidget* = 0, Qt::WindowFlags = 0 );
121 };
122 
124 // EntityGUI_4Spin
126 
127 #include "ui_EntityGUI_4Spin_QTD.h"
128 
129 class EntityGUI_4Spin : public QWidget,
130  public Ui::EntityGUI_4Spin_QTD
131 {
132  Q_OBJECT
133 
134 public:
135  EntityGUI_4Spin( QWidget* = 0, Qt::WindowFlags = 0 );
137 };
138 
140 // EntityGUI_3Spin1Check
142 
143 #include "ui_EntityGUI_3Spin1Check_QTD.h"
144 
146  public Ui::EntityGUI_3Spin1Check_QTD
147 {
148  Q_OBJECT
149 
150 public:
151  EntityGUI_3Spin1Check( QWidget* = 0, Qt::WindowFlags = 0 );
153 };
154 
156 // EntityGUI_4Spin1Check
158 
159 #include "ui_EntityGUI_4Spin1Check_QTD.h"
160 
162  public Ui::EntityGUI_4Spin1Check_QTD
163 {
164  Q_OBJECT
165 
166 public:
167  EntityGUI_4Spin1Check( QWidget* = 0, Qt::WindowFlags = 0 );
169 };
170 
172 // EntityGUI_Dir1
174 
175 #include "ui_EntityGUI_Dir1_QTD.h"
176 
177 class EntityGUI_Dir1 : public QWidget,
178  public Ui::EntityGUI_Dir1_QTD
179 {
180  Q_OBJECT
181 
182 public:
183  EntityGUI_Dir1( QWidget* = 0, Qt::WindowFlags = 0 );
184  ~EntityGUI_Dir1();
185 
186  QButtonGroup* ButtonGroup;
187 };
188 
190 // EntityGUI_Dir2
192 
193 #include "ui_EntityGUI_Dir2_QTD.h"
194 
195 class EntityGUI_Dir2 : public QWidget,
196  public Ui::EntityGUI_Dir2_QTD
197 {
198  Q_OBJECT
199 
200 public:
201  EntityGUI_Dir2( QWidget* = 0, Qt::WindowFlags = 0 );
202  ~EntityGUI_Dir2();
203 
204  QButtonGroup* ButtonGroup;
205 };
206 
208 // EntityGUI_Point
210 
211 #include "ui_EntityGUI_Point_QTD.h"
212 
213 class EntityGUI_Point : public QWidget,
214  public Ui::EntityGUI_Point_QTD
215 {
216  Q_OBJECT
217 
218 public:
219  EntityGUI_Point( QWidget* = 0, Qt::WindowFlags = 0 );
221 
222  QButtonGroup* ButtonGroup;
223 };
224 
226 // EntityGUI_Type
228 
229 #include "ui_EntityGUI_Type_QTD.h"
230 
231 class EntityGUI_Type : public QWidget,
232  public Ui::EntityGUI_Type_QTD
233 {
234  Q_OBJECT
235 
236 public:
237  EntityGUI_Type( QWidget* = 0, Qt::WindowFlags = 0 );
238  ~EntityGUI_Type();
239 };
240 
242 // EntityGUI_Angles
244 
245 #include "ui_EntityGUI_Angles_QTD.h"
246 
247 class EntityGUI_Angles : public QWidget,
248  public Ui::EntityGUI_Angles_QTD
249 {
250  Q_OBJECT
251 
252 public:
253  EntityGUI_Angles( QWidget* = 0, Qt::WindowFlags = 0 );
255 };
256 
258 // EntityGUI_Controls
260 
261 #include "ui_EntityGUI_Controls_QTD.h"
262 
263 class EntityGUI_Controls : public QWidget,
264  public Ui::EntityGUI_Controls_QTD
265 {
266  Q_OBJECT
267 
268 public:
269  EntityGUI_Controls( QWidget* = 0, Qt::WindowFlags = 0 );
271 };
272 
274 // EntityGUI_Skeleton
276 
277 #include "ui_EntityGUI_Skeleton_QTD.h"
278 
279 class QButtonGroup;
280 
281 class EntityGUI_Skeleton : public QWidget,
282  public Ui::EntityGUI_Skeleton_QTD
283 {
284  Q_OBJECT
285 
286 public:
287  EntityGUI_Skeleton( QWidget* = 0, Qt::WindowFlags = 0 );
289 
290  QButtonGroup* ButtonGroup;
291 };
292 
293 #endif // ENTITYGUI_WIDGETS_H