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DisplayGUI.h
Go to the documentation of this file.
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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// GEOM GEOMGUI : GUI for Geometry component
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// File : DisplayGUI.h
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// Author : Damien COQUERET, Open CASCADE S.A.S.
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#ifndef DISPLAYGUI_H
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#define DISPLAYGUI_H
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#include "
GEOMGUI.h
"
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//=================================================================================
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// class : DisplayGUI
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// purpose :
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//=================================================================================
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class
SUIT_ViewWindow;
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class
DisplayGUI
:
public
GEOMGUI
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{
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public
:
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DisplayGUI
(
GeometryGUI
* );
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~DisplayGUI
();
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// Dispatch menu command
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bool
OnGUIEvent
(
int
, SUIT_Desktop* );
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// Display all GEOM objects
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void
DisplayAll
();
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// Erase all GEOM objects
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void
EraseAll
();
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// Display selected GEOM objects
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void
Display
();
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// Display selected GEOM objects and erase other
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void
DisplayOnly
();
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// Display only children of selected GEOM objects and erase other
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void
DisplayOnlyChildren
();
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// Erase selected GEOM objects
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void
Erase
();
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// DISPLAY MODE methods : 0 - wireframe, 1 - shading
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// Set display mode for the viewer (current viewer if <viewWindow> - 0 )
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void
SetDisplayMode
(
const
int
, SUIT_ViewWindow* = 0 );
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// VECTOR MODE methods
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// Set vectror mode for the viewer
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void
SetVectorMode
(
const
bool
, SUIT_ViewWindow* = 0 );
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// Get vector mode of the viewer
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int
GetVectorMode
( SUIT_ViewWindow* = 0 );
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// Invert vector mode ( shadin <-> wireframe ) for the viewer
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// VERTICES MODE methods
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// Set vertices mode for the viewer
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void
SetVerticesMode
(
const
bool
, SUIT_ViewWindow* = 0 );
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// Get vertices mode of the viewer
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int
GetVerticesMode
( SUIT_ViewWindow* = 0 );
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// NAME MODE methods
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// Set name mode for the viewer
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void
SetNameMode
(
const
bool
, SUIT_ViewWindow* = 0 );
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// Get name mode of the viewer
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int
GetNameMode
( SUIT_ViewWindow* = 0 );
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// Set display mode for selected objects in the viewer given
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// (current viewer if <viewWindow> = 0 )
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void
ChangeDisplayMode
(
const
int
, SUIT_ViewWindow* = 0 );
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};
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#endif // DISPLAYGUI_H
src
DisplayGUI
DisplayGUI.h
Copyright © 2007-2017 CEA/DEN, EDF R&D, OPEN CASCADE
Copyright © 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS