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BuildGUI_ShellDlg.h
Go to the documentation of this file.
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// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// GEOM GEOMGUI : GUI for Geometry component
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// File : BuildGUI_ShellDlg.h
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// Author : Damien COQUERET, Open CASCADE S.A.S.
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//
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#ifndef BUILDGUI_SHELLDLG_H
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#define BUILDGUI_SHELLDLG_H
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#include "
GEOMBase_Skeleton.h
"
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#include "
GEOM_GenericObjPtr.h
"
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class
DlgRef_1Sel
;
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//=================================================================================
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// class : BuildGUI_ShellDlg
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// purpose :
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//=================================================================================
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class
BuildGUI_ShellDlg
:
public
GEOMBase_Skeleton
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{
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Q_OBJECT
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public
:
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BuildGUI_ShellDlg
(
GeometryGUI
*,
QWidget
* = 0 );
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~BuildGUI_ShellDlg
();
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protected
:
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// redefined from GEOMBase_Helper
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virtual
GEOM::GEOM_IOperations_ptr
createOperation
();
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virtual
bool
isValid
( QString& );
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virtual
bool
execute
(
ObjectList
& );
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virtual
QList<GEOM::GeomObjPtr>
getSourceObjects
();
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private
:
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void
Init
();
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void
enterEvent
( QEvent* );
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private
:
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QList<GEOM::GeomObjPtr>
myFacesAndShells
;
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DlgRef_1Sel
*
GroupShell
;
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private
slots:
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void
ClickOnOk
();
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bool
ClickOnApply
();
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void
SetEditCurrentArgument
();
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void
SelectionIntoArgument
();
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void
ActivateThisDialog
();
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};
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#endif // BUILDGUI_SHELLDLG_H
src
BuildGUI
BuildGUI_ShellDlg.h
Copyright © 2007-2017 CEA/DEN, EDF R&D, OPEN CASCADE
Copyright © 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS