Version: 8.3.0
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Orient faces


This operation allows fixing the orientation of a set of faces in the following ways:

  • The required orientation of a set of neighboring faces can be defined by a vector giving the direction of a normal to a certain face.
    Since the direction of face normals in the set can be even opposite, it is necessary to specify a control face, the normal to which will be compared with the vector. This face can be either:
    • found by proximity to a given point, or
    • specified explicitly.
  • Alternatively, the faces can be oriented relatively to the adjacent volumes.

The orientation of a face is changed by reverting the order of its nodes.

To set orientation of faces:

  1. In the Modification menu select Reorient faces item or click Reorient faces button in the toolbar.

    reorient_faces_face.png

    "Reorient faces" button

  2. In the "Reorient faces" dialog box

    • Select the Object (mesh, sub-mesh or group) containing faces to reorient, in the Object Browser or in the 3D Viewer.

    • To reorient by direction of the face normal:

      • Specify the coordinates of the Point by which the control face will be found. You can specify the Point by picking a node in the 3D Viewer or selecting a vertex in the Object Browser.
      • Set up the Direction vector to be compared with the normal of the control face. There are following options:
        • adjust vector components directly;
        • select a vertex in the Object Browser or a node in the 3D Viewer; their coordinates will define vector components;
        • pick two nodes (holding Shift button), the Direction vector will go from the first to the second node.


      reorient_2d_point.png
      The orientation of adjacent faces is chosen according to a vector. The control face is found by point.

    • In the second mode it is possible to pick the Face by mouse in the 3D Viewer or directly input the Face ID in the corresponding field.

      reorient_2d_face.png
      The orientation of adjacent faces is chosen according to a vector. The control face is explicitly given.

    • In the third mode, the faces can be reoriented according to volumes:

      • Select an object (mesh, sub-mesh or group) containing reference Volumes, in the Object Browser or in the 3D Viewer.
      • Specify whether face normals should point outside or inside the reference volumes using Face normal outside volume check-box.


      reorient_2d_volume.png
      The orientation of faces is chosen relatively to adjacent volumes.

  3. Click the Apply or Apply and Close button to confirm the operation.


See Also a sample TUI Script of a Reorient faces operation.